Rollare

Standings and tiebreakers

Points settings, the tiebreaker chain, manual ranking, and Swiss-specific columns.

Standings exist wherever matches produce scores: round robin groups, Swiss, and leagues. This page explains how teams are ranked and how you control it.

Points

Matches are ranked with configurable points — default win = 3, draw = 1, loss = 0. Adjust all three in settings to match your sport's conventions; the values apply to round robin, groups, and Swiss alike.

The tiebreaker chain

When teams are level on points, the tiebreaker rules apply top to bottom — the first rule that separates the tied teams decides:

  1. Goal difference
  2. Goals for
  3. Head-to-head points
  4. Head-to-head goal difference
  5. Head-to-head goals for
  6. Seed
  7. Disciplinary points (off by default)
  8. Manual ranking

Each rule can be enabled or disabled and re-ordered; the standings view shows the active decision order so players can see why a team sits above another. The public tiebreaker reference explains each rule for your community.

Manual ranking is always available as the final separator — drag teams into the order you want and pin a result even when every automatic rule ties. Use it for coin flips or committee decisions.

Swiss standings

Swiss tables carry the same points and tiebreakers plus two extra columns:

  • Opponent points — strength of schedule, rewarding teams that beat strong opposition.
  • Byes — how many byes a team received (byes score as a win without an opponent).

Where standings appear

  • The tournament public page, updating live as scores are recorded.
  • The group tables in group stage + knockout — group rank decides who advances, and starting the knockout locks the tables.
  • League standings — cross-event rankings are built from per-event placements, so consistent tiebreaker settings across a series keep those placements fair.